Top 10k strings from Sound Compilation (19xx)(-)(48-128k).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /

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   7 ;"                                    "
   6 table+(s-1
   5 ;"                                "
   4 addr=addr+4
   3 ;"VOLUME" 
   3 ;"CHANNEL":
   3 ;"          "
   3 (start/256
   3 (length/256
   3 "DURATION(TIME) = time in                               seconds."
   2 taddress=table+(p-1
   2 taddress+n-1
   2 startx,lo:
   2 lo=start-(hi*256
   2 lo=length-(hi*256
   2 lngthx,lo:
   2 finish=64999
   2 ;"MULTIPLE SOUND";
   2 (taddress+c-17
   2 "To use sound effects in your ownprograms:-"
   2 "To load saved sound effects intoyour own programs use:-"
   2 "SOUND EFFECT NUMBER?   ";p:
   2 "SAMPLE NUMBER?",s
   2 "REPEAT INSTRUCTIONS?  Y/N"
   2 "NOISE          = 0"
   2 "END FREQ.      = any value."
   1 |tw!3``k>--#`3a5q
   1 z=addr+1000
   1 y{@@cac@@KJii
   1 yqxnNN^ttv
   1 yI-MYQQU}iII
   1 y(uw) 55 haav 55 b(ee)ten 55 (th)ii 55 compy(UW)t(ir) 55 wi(th) 55
   1 y(uw) 55 haav 55 (AY)t 55 gesses 55 t0 55 b(ee)t 55 (th)ii 55 compy(UW)t(ir)
   1 y(uw) 55 haav 55
   1 y","mI","n","do
   1 y","(wh)I","y","
   1 wuun 55 gess
   1 wkspce= (64999
   1 w_YQqsScKjK
   1 v~vnfFFNBJ
   1 uy","bI","B","ro
   1 un","run","R","f
   1 u5u]]]w60pqq
   1 ty","by(UW)t(ee)","v","
   1 ttw!;hho>-
   1 transfer=34149
   1 taddress=table+(a(11
   1 taddress,rlo:
   1 taddress+9
   1 taddress+8
   1 taddress+7
   1 taddress+6
   1 taddress+5
   1 taddress+4
   1 taddress+3
   1 taddress+2
   1 taddress+15
   1 taddress+14
   1 taddress+13
   1 taddress+12
   1 taddress+11
   1 taddress+10
   1 taddress+1
   1 table=40356
   1 table=40268
   1 table=34359
   1 tRI 55 ageen
   1 t, or a double symbol,eg. (sh)which represents the sound 
   1 t(uw) 55 gesses
   1 t","test","(sh)","di
   1 t","kat","(ar)","f
   1 t","bit","I","fl
   1 t","Not","O","
   1 synth     dE
   1 startx=34348
   1 start=endstr
   1 start=35000
   1 start= start-b
   1 start= start+b
   1 source=34352
   1 source,lo:
   1 sound-48  
   1 sound-128 R,
   1 siiks 55 gesses
   1 sfNOGccAmOoI!
   1 seeviin 55 gesses
   1 sample-mc 
   1 sample    
   1 sJkKgGWZZYuuV
   1 s-loader  "
   1 s-inst    
   1 rxrxeefl`ki~|<33!
   1 rlo=r-(rhi*256
   1 replay=34235
   1 record=34165
   1 r=(t*3500000
   1 q;:Zz~nbfb``ddlhH@
   1 puts input statement into rem
   1 prees 55 z(yr)0 55 t0 55 kwit 55 g(AY)m 55 (OR) 55 prees 55 en(ee) 55 u(th)(ER) 55 k(ee) 55 t0 55 pl(AY) 55 aageen
   1 pRRRVFddDDNof
   1 pPaCcFVTD@`ggwwmi
   1 o}}geglxzfdh
   1 oy","j(oy)","k","
   1 ot","hot","i","b
   1 ot","Got","(gg)","do
   1 oot","fUt","g","
   1 oll","dool"
   1 odGEEEGd$GEOLlcbQ
   1 numb(ER) 55 t(uw) 55 l0
   1 numb(ER) 55 t(uw) 55 hI
   1 numb(ER) 55 koReeKt
   1 numb(ER) 55 Not 55 iin 55 r(AY)n2j 55 wuun 55 t0 55 aa 55 hundRed
   1 nder","und(ER)","U","b
   1 nd","end","(ee)","b
   1 mMGFFGomLDEb#
   1 m=qWPPW%7``g
   1 lose","cl0(zh)","(ch)","
   1 lo= start-(hi*256
   1 lo= length-(hi*256
   1 lo= endstr-(hi*256
   1 lnik,<<.,,/-/
   1 lngthx=34350
   1 length=finish-start
   1 kk{{kkkkkk
   1 kk#"##///&&CCSBBG
   1 k","bUK","(uw)","y
   1 joz91!`a%%
   1 j`AaAbBcCKK
   1 ip.Where a double symbol is   used it must be enclosed in     brackets."
   1 in","win","(wh)","
   1 in","(th)in","u","
   1 iinpUt 55 yU(ir) 55 geess 55 h(ee)(ir) 555 (th)een 55 prees 55 eent(ER)
   1 ie","tI","(th)","
   1 iaixxxX@@@@@H
   1 iMmMmEeEEEE
   1 h@@BBbbFLd
   1 gmsyuusyenl~||ffa
   1 ght","OOt","(oy)","b
   1 finish>64999
   1 finish= finish-b
   1 finish= finish+b
   1 find addr. of 1st ch of REM statement. = p
   1 find a$ . returns with s = start addr. l = length
   1 fd$""!!#13
   1 fIv 55 gesses
   1 f(OR) 55 gesses
   1 endstr>start
   1 endstr=endstr+length
   1 endstr=35000
   1 end 55 oov 55 g(AY)m
   1 ellow","yel0"
   1 eeze","fR(ee)(zh)","s","te
   1 eese","(ch)(ee)(zh)","d","
   1 ebra","zebra","(zh)","bree
   1 ear","g(yr)"
   1 e5usXX[);llk2
   1 e","dun","N","
   1 e","bR(ee)(zh)"
   1 dllvrrnlLT
   1 destination=34354
   1 destination,lo:
   1 destination+1
   1 der","b(OR)d(ER)"
   1 degacm)ioeeg%
   1 d7e1qsttw%3``K:)
   1 d","b(ir)d","(IR)","b
   1 compy(UW)t(ir) 55 wiinss
   1 bytes=34356
   1 bytes-48  
   1 bytes-128 
   1 b`TvTb@hDF
   1 b(n,m)=a(n):
   1 an","vaan","w","
   1 an","kan","K","du
   1 akjbckihhKB
   1 ake","l(AY)k","L","litt
   1 addr=table+1000
   1 addr,delo:
   1 ab#7eAE` --
   1 a(n)=b(n,m):
   1 a"#geAMHh??
   1 `#" ((hhHHH
   1 ^~~^VVVtt^
   1 \\\\lhhhxy
   1 \TVDLNLJHHJKD
   1 ZPTTUT|<<<4
   1 YXIkkAA@@Aa!
   1 YQAAE%%%%ed
   1 X\XHHJXXXy
   1 X[[Y\TTTT4<<<4
   1 XXPPPptl\\TTV
   1 W~{YqRw_}YYZR
   1 VVVVFFDDDDDDhhh
   1 VFFDTDDDDhh
   1 UWPps!?lLO
   1 SPqqszSYqq
   1 Rnvptxp~n~
   1 Q}uuQyqXXYY
   1 QSTTW%7ddC
   1 QQttVGGggMmEe
   1 QQQQxU]Uuu
   1 QQQ@@HHHHDHxxt
   1 QQCA#!!'gEL
   1 PPxxp`DDDD
   1 PPpxh\VVVR
   1 PPTTTttdFF
   1 PPPxxxPTVV
   1 N0 55 gesses
   1 KKkkkCCCG'
   1 KJKK[[WVvwwszrsjg
   1 IhAEEAGbb%%mHHojk
   1 INTO MEMORY
   1 IIx8xhhllDLLll
   1 IAeajr||xHJFB
   1 H\^ZHHNU_\\X[
   1 HHXX\\XHHNN
   1 HAKikHHCcaA
   1 H@@@@`,.,,$d444<>
   1 GFfgwW_Nzs3
   1 FbdDTVff@pTu
   1 FROM 9 INKEY$
   1 FROM 8 INKEY$
   1 FROM 7 INKEY$
   1 FROM 4 INKEY$
   1 FROM 3 INKEY$
   1 FROM 2 INKEY$
   1 FROM 1 INKEY$
   1 FD@@BAIKICEA
   1 Ead,g?"'"&
   1 EEWttGEOLLonMEWTwu%
   1 E5uw||{);@DG2!
   1 Dtttt``@@@@@D
   1 DLHhjjjbbJJ
   1 DIM B TO DIM A
   1 DIM A TO SCREEN
   1 DIM A TO DIM B
   1 DFPRPPBBPY~<6$
   1 Created with Ramsoft MakeTZX
   1 CIAISrrz`hjjjjb@
   1 CGfbbBG'76
   1 CCJNne@BJjnMm
   1 CALC LENGTH & WKSPCE
   1 C@iiiY[Z:3!! 
   1 C@CA!aKHHKIkh@SR
   1 BgsssVvv33
   1 AEU5!AAI)-
   1 AAHJZYY\TTTut<<<<
   1 A@Ddd,.,,,$$4
   1 A@Aeg#e`HMmmz2
   1 A1A!EEIII))Y
   1 @BBbcABBb2
   1 @@Hxxp@@DD
   1 @@@PXXX@@@d$$,
   1 ??=555qqYQ
   1 ?4755574$'%/,<
   1 ?/-m~6777tt5&'
   1 <=-=,$%0aail}m511ppq
   1 <6vtlDLlll(
   1 ;xPp03#"**HHIJJJC
   1 ;);  #2!!# 3%55spp{i{l
   1 ;"samples";
   1 ;"TEST STORED SOUNDs ?  Y/N"
   1 ;"TEST SAMPLED SOUNDS"
   1 ;"TEST CURRENT SOUND ?  Y/N"
   1 ;"Spectrum - 'W'"
   1 ;"STORE SOUND" 
   1 ;"STORE SAMPLE"
   1 ;"START TAPE AND PRESS ANY KEY"
   1 ;"START NEW SOUND" 
   1 ;"SOUND SAMPLER"
   1 ;"SOUND EFFECTS GENERATOR(128K)"
   1 ;"SOUND EFFECTS GENERATOR 48K."
   1 ;"SOUND DURATION" 
   1 ;"SAVE TO TAPE?  Y/N"
   1 ;"SAVE TO TAPE"
   1 ;"SAVE SOUND EFFECTS" 
   1 ;"SAMPLE NUMBER"
   1 ;"RESTORE START"
   1 ;"RESTORE END"
   1 ;"REPLAY SAMPLE"
   1 ;"RECORDING SAMPLE"
   1 ;"RECORD SAMPLE"
   1 ;"PROCESSING SOUND - PLEASE WAIT"
   1 ;"POKE 47596,n":
   1 ;"PLAY SOUND" 
   1 ;"PAUSE  200 ms":
   1 ;"PAUSE  100 ms"
   1 ;"PAUSE   50 ms"
   1 ;"PAUSE   20 ms"
   1 ;"PAUSE   10 ms"
   1 ;"MULTIPLE SOUND"
   1 ;"MEMORY LEFT"
   1 ;"KEY 2 :- SAMPLE SOUNDS"
   1 ;"KEY 1 :- INSTRUCTIONS"
   1 ;"INPUT YOUR GUESS HERE.THEN PRESSENTER."
   1 ;"Envelope Shape"
   1 ;"ENVELOPE SHAPE" 
   1 ;"ENVELOPE PERIOD" 
   1 ;"Data for each sound effect is   built up into the above table.  Data is input by means of the   program asking for the relevant information." 
   1 ;"CUT START"
   1 ;"CUT END"
   1 ;"CHOOSE:-"
   1 ;"ANOTHER SOUND EFFECT?  Y/N"
   1 ;"ANOTHER SOUND EFFECT COMPONENT? Y/N"
   1 ;"ALTER PREVIOUS SOUND" 
   1 ;"4. Repeat"
   1 ;"4,5,6,7,15";
   1 ;"3. Enter word";
   1 ;"2. Quit";
   1 ;"1233245982"
   1 ;"1. Scroll";
   1 ;"0,1,2,3,9";
   1 ;"(sound effect no. in blue/white)."
   1 ;"(sound component numbers 1-9)."
   1 ;" CODE 34000,30000"
   1 ;"                                    ":
   1 ;"                                                              ";
   1 :Z~^~LLFGGg.NNDdf
   1 9 different componentswhich  can  be  programmed      separately." 
   1 7=7)!1w}uki{}}wgqqg
   1 7$$& "8=>:8
   1 6|0psyan,?)hbft
   1 67//$%egg'*
   1 5UaACBBGeq
   1 555 tRI 55 t0 55 gess 55 (th)ii 55 numb(ER)
   1 55 t0 55 sp(IR)
   1 5&$%4%''.=)9yyttueqhh
   1 447%7$$'6-)+h?m5uspx
   1 3SQPPBbcBB
   1 37?6///ooF
   1 2s#c#aiack+
   1 22zz~^VVVVVV
   1 22sskkhhkkkk!
   1 222rz{iiib
   1 113'%%30:,  j
   1 0311!#((+y{xHKba
   1 02rr{kiiaccca
   1 /l?e5uwtps!3`dg2!
   1 /h;i9y{xps!3``c2!
   1 /d3a5uwttw%7``c6-
   1 /,==]]onlMEA@@a
   1 .nJH@fbBr^v\d
   1 .,,<>$,.,>44"
   1 . This is often different from itsnormal spelling.":
   1 -endstr)-length
   1 -=9))((888X
   1 +:###"3#311263csbhi|m-
   1 *i,lnl|~<6||
   1 *..,,$$44>>>_
   1 *)y{3322111""+*9
   1 )+n*diff)/x(3
   1 )+n*diff)-30.125
   1 (th)ii 55 compy(UW)t(ir) 55 haa(zh) 55 randoml(ee) 55 (ch)0(zh)en 55 aa 55 numb(ER) 55 fRom 55 wuun 55 t0 55 aa 55 hundRed
   1 (th)R(ee) 55 gesses
   1 (hl-(hlhi*256
   1 (h-m,PtT\\
   1 (endstr/256
   1 (de-(dehi*256
   1 (8;13Pp32!
   1 'd7e5uwttw%7lhK
   1 'EdBBFDDd`
   1 '-9=8XOOMhhE@A
   1 &<7=! &<4/)*,,771
   1 &'OmLeEgGONNGge
   1 &$ "4Vttuwu
   1 %---!!!11!
   1 %%%#3sSCKJVT
   1 $gMMMOLloUWT
   1 $66%-/-755!cii
   1 #KMHBQy{Z^WvsS#
   1 #CcCCBBSqq
   1 ##FFGfgGgFeMoGGF
   1 "eg. (0W) sounds like 'ow' in c
   1 "YOU HAVE BEATEN THE COMPUTER    WITH ";b;
   1 "YOU HAVE 8 GUESSES TO BEAT THE  COMPUTER."
   1 "YOU HAVE ";b;
   1 "Where a parameter is not needed for a certain type of sound     effect, a value must still be   input. This can be any value as it will be ignored if it is not needed when the data from the   table is being processed."
   1 "Where 'n' has the value 1 to 10.'n' is normally set at 8.":
   1 "When using the synthesiser with your  own  BASIC  programs, the following  rules  should  be    observed or the synthesiser may crash.":
   1 "When the  sign  stops  flashing,stop the tape." 
   1 "When defining a multiple sound  effect, it is important to use  only  reference  numbers  of    PREVIOUSLY DEFINED single sound effects."
   1 "When all the data for a sound   has been input, press 'E' to    store sound in memory." 
   1 "When '1' is pressed, a referencenumber must  be  input  for the sound that is to be recorded.   This must be from '1' to '10'." 
   1 "VOLUME         (1-15)      0=OFF"
   1 "Using the reference number of a single sound effect that has notyet been defined will cause the program  to  crash  when  it  isplayed."
   1 "To use the envelope to control asound, VOLUME must be given a   value of 16." 
   1 "To program a sound effect the   computer asks for a value for   each  of  these  parameters  in turn."
   1 "To program a single tone:-"
   1 "To program a single sound effectchoose a command from the menu  (blue/white)."  
   1 "To program a noise:-"
   1 "To program a frequency sweep:-"
   1 "To load  sounds  into  your  ownprograms use:-"
   1 "To  replay  sounds  from  withinyour own programs use:-"
   1 "This program uses the Spectrum'ssound chip to create single and multiple sound effects which canbe used in your own BASIC and   M/C programs."
   1 "This program can generate, and  then store in memory, up to 9   different sound effects."
   1 "This program can generate 53    different  speech  sounds,plus 5pauses of different length.     These can be combined to build  an unlimited number of words.":
   1 "This command is used only for   replaying  sounds  stored  by   command '7'."
   1 "These  can  be  easily  accessedfrom BASIC and M/C."
   1 "There  are  3  types  of  sound components that can be used:-"
   1 "The volume of the recording is  especially  important  and  thisshould be adjusted to give the  best results."
   1 "The volume of sound available   from 48K machines is limited by the Spectrum's own hardware."
   1 "The third column shows the      combination of symbols required by the synthesiser in order to  correctly pronounce that word.":
   1 "The synthesiser,which is writtencompletely  in  machine  code,  starts at address 47500 and is  17764 bytes long. This leaves   23745  bytes  available  for    writing your own BASIC programs.":
   1 "The symbols are interpreted by  the routine called at address   47500.The interpreter reads eachsymbol in turn and outputs the  corresponding sound through the Spectrum's sound system.":
   1 "The study of the Symbol list andthe Example program listing willgive a good idea of how to use  the synthesiser.":
   1 "The sound effects created can besaved to tape."
   1 "The second column shows a word  which  illustrates  the         pronounciation of the symbol."
   1 "The required sounds must first  be recorded onto cassette."
   1 "The quality of the sounds which will  be  stored  in  memory  isdependent  on  the  quality  andvolume of the sounds which have been recorded on tape."
   1 "The program can also generate   pauses.These are represented by symbols 1 to 5.":
   1 "The process can be repeated for a maximum of 10 stored sounds,  or  until  there  is  no  spare memory left."
   1 "The pitch of the speech can be  changed by:-":
   1 "The following parameters can be input to create a sound effect:-"
   1 "The first column gives the list of symbols.Where there are two  symbols these must be enclosed  in brackets.":
   1 "The envelope shape is similar tothe volume effect controlled by 'W' in  the  Spectrum's  PLAY   command." 
   1 "The above example would say     'toy'.":
   1 "The  values  used  for  the     different  envelope  shapes  arenot the same however. The table below gives the equivalents."
   1 "The  length  of  pause  between words is not critical although  too small a pause will tend to  make the speech less distinct.  The example program uses a pause'55',(2*200ms),between words.":
   1 "The  following  parameters  are used to program sounds:-"
   1 "The  following  commands  are   available from within the SOUND SAMPLER program:-"
   1 "TRY TO GUESS THE NUMBER.":
   1 "TRY AGAIN."
   1 "TIME        (0.1-5)secs"
   1 "THE COMPUTER HAS RANDOMLY CHOSENA NUMBER FROM ONE TO A HUNDRED.":
   1 "Start the  tape  with the  soundrecording on  it and  press  anykey."
   1 "Sounds can also be saved to tapeafter breaking into program by:-SAVE "; 
   1 "STEP        (0-99)"
   1 "START FREQ.?  ";a(q,c,1
   1 "START FREQ. (10-9999)Hz"
   1 "START FREQ.    = start                               frequency."
   1 "START FREQ.    = frequency of                       single tone."
   1 "START FREQ.    = any value."
   1 "SPACE:- spaces can be inserted  freely between symbols or words as they are ignored by the      interpreter.":
   1 "SOUND SAMPLER can record sounds into the computers memory and   then  replay  them  from  withinyour own BASIC and MACHINE CODE programs."
   1 "SOUND EFFECT NUMBER?  ";q:
   1 "SOUND EFFECT NUMBER?   ";m:
   1 "SOUND EFFECT NO.?  ";p:
   1 "SOUND EFFECT DURATION   ";p:
   1 "SOUND DURATION (1-9999)1/50 secs"
   1 "Refer to the Spectrum manual formore information."
   1 "RANDOMIZE USR 47500 : REM t(oy)":
   1 "RANDOMIZE USR 47500 : REM ";a$
   1 "RANDOMIZE USR (40000+n*10)"
   1 "RANDOMIZE USR (40000+n*10"
   1 "RANDOMIZE USR (34000+n*10)"
   1 "Pressing '2' at  any  time  willreplay edited sound."
   1 "Press the appropriate key and   input the relevant data."
   1 "Press any other key to continue.":
   1 "Press 1,2,3 or 4 to enter choice":
   1 "Press '0' to examine Symbol Listor any other key to continue    instructions."
   1 "Pauses can also be used as part of a word. eg. judge would be   spelled ju2j.Again there are no exact rules to be followed and  each word has to be considered  individually.Most words do not  need pauses in them.":
   1 "PRESS '0' TO QUIT GAME OR PRESS ANY OTHER KEY TO PLAY AGAIN."
   1 "PITCH          (1-9999)Hz  0=OFF"
   1 "Otherwise Press any other key."
   1 "Note that when constructing a   word  using the symbols,the wordshould be spelled as it 
   1 "Note  that  symbols  for  vowel sounds can be used doubled whererequired.":
   1 "NUMBER TOO LOW.":
   1 "NUMBER TOO HIGH.":
   1 "NUMBER NOT IN RANGE 1
   1 "NUMBER CORRECT.":
   1 "NOISE? 1=ON/0=OFF  ";a(q,c,5
   1 "NOISE       (0-OFF/1-ON)"
   1 "NOISE          = 1"
   1 "NOISE          (1-31)      0=OFF"
   1 "NO. OF STEPS?  ";a(q,c,3
   1 "NO. OF STEPS   = any value."
   1 "NO. OF STEPS   = 1 TO 99                           as required."
   1 "NO. OF STEPS   = 0"
   1 "Multiple sound effects can be   created  using  the  reference  numbers  of  the  single  sound effects. eg.:-"
   1 "MAX 10 NUMBERS",p$
   1 "Key 4. Repeats the last word or symbol entered.":
   1 "Key 3. Enables you to hear what the words and symbols in the    list sound like. Type  in  wordsor symbols at flashing cursor.  Then press ENTER.":
   1 "Key 2. Quit Symbol list.":
   1 "Key 1. Scroll Symbol list. When end of list is reached,further  scrolling will cause a jump backto top of Symbol list.":
   1 "In this mode the computer will  carry on with other tasks at thesame time as the sound effects  are being output."
   1 "If there is any memory left the whole process can be repeated,  and  another  sound  can  be    recorded, edited and stored."
   1 "If more volume is needed please refer to the Spectrum manual.":
   1 "If an invalid symbol is found inthe REM statement interpretationof the symbols will immediately stop and control will return to BASIC.":
   1 "If  you  wish  to  erase  this  instruction program and leave   the memory clear to write your  own BASIC program then PRESS '0'This will not erase synthesiser.":
   1 "INTERRUPT CONTROL?   Y/N"
   1 "For a summary of instructions   and symbol list see cassette    inlay.":
   1 "Each sound is represented by    either a single symbol, eg. 
   1 "Each sound effect is made up of from 1
   1 "ENVELOPE SHAPE (0-15)" 
   1 "ENVELOPE SHAPE    ";p:
   1 "ENVELOPE PERIOD(1-450) 1/50 secs"
   1 "ENVELOPE PERIOD    ";p:
   1 "END OF GAME.":
   1 "END FREQ.?  ";a(q,c,2
   1 "END FREQ.   (10-9999)Hz"
   1 "END FREQ.      = end frequency."
   1 "Do not use any BASIC programs   longer than 23745 bytes."
   1 "Do not place any machine code   routines above address 47499.":
   1 "Decreasing 'n' will increase thepitch of the speech.":
   1 "DURATION?  ";a(q,c,4
   1 "Controls 2,3,4,5 and 6 will now have no effect upon the sound."
   1 "Commands 3,4,5 and 6, enable youto edit out unwanted parts of   the recorded sound, and to keep only what you want."
   1 "Calling the synthesiser from    BASIC takes the form:-":
   1 "COMPUTER WINS.":
   1 "COMPONENT NUMBER?  ";c:
   1 "CLEAR 39999 : LOAD "; 
   1 "CLEAR 39999 : LOAD ";
   1 "CLEAR 33999 : LOAD";
   1 "CHANNEL 'C' VOLUME    ";p:
   1 "CHANNEL 'C' PITCH    ";p:
   1 "CHANNEL 'B' VOLUME    ";p:
   1 "CHANNEL 'B' PITCH    ";p:
   1 "CHANNEL 'A' VOLUME    ";p:
   1 "CHANNEL 'A' PITCH   ";p:
   1 "CHANNEL 'A' NOISE    ";p:
   1 "By pressing the appropriate key,the  following  options  are    available  when  studying  the  Symbol list:-":
   1 "As long as the above rules are  observed,your own BASIC programscan  be  written  or  loaded  asnormal,and will not be affected by  the  presence  of  the      synthesiser.":
   1 "Are you sure you wish to erase  instructions? If so Press 'e'.":
   1 "An option of interrupt control  is available."
   1 "Always  make  sure  that  the   instruction CLEAR 47499 has beenobserved.":
   1 "Also,as the ear may perceive thesame sound differently dependingon  which  sounds  precede  or  follow it,it is not possible to give  exact  rules  for  the    construction of words and it    will be necessary to experiment to get the best results.":
   1 "After sounds have been saved to tape, program returns to menu,  ready to record further samples." 
   1 "A single sound effect must be   given a reference number from 1
   1 "A multiple sound effect must be given a reference number from 10to 18."
   1 "A 48K sound effects generator   follows this program on tape."
   1 "30000 bytes are available givingapproximately 9 seconds storage time."
   1 ","stop","r","
   1 ","roon(ng)","o","n
   1 ","roo3B","c","
   1 ","litL","m","
   1 ","let(ER)","f","
   1 ","k(0W)","a","c
   1 ","f(ar)","(AY)","d
   1 ","doo(gg)","h","
   1 ","di(sh)"
   1 ","b(oy)","(OR)","b
   1 ","b(ee)","(ER)","lett
   1 ","b(IR)","j","
   1 ","G0","(0W)","c
   1 ","(yr)","z","
   1 "(where n is the required sound  effect reference number)"
   1 "(where n = sound effect no.)"
   1 "(where 'n' is  the  reference   number of the particular sound  you want to replay.)"
   1 "(ng)","wro
   1 "'MEMORY LEFT'  shows  how  much memory is being made available  as unwanted parts of the presentrecording are deleted."
   1 """bFVTTTTt
   1 """``DTTTTt
   1 " Replays sound just recorded."
   1 " Loads input sound into memory.":
   1 " GUESSES TO SPARE.":
   1 " GUESSES LEFT TO BEAT THE COMPUTER.":
   1 "  aa`h*(,-
   1 "  Stores edited piece of sound along with reference number intoa  more  permanent  position  inthe computer's memory."
   1 "  Saves sampled sounds to tape."
   1 "  Restores 300 bytes to end of    sound."
   1 "  Restores  300  bytes  to        beginning of sound."
   1 "  Cuts 300 bytes off end of       sound."
   1 "  Cuts 300 bytes off beginning    of sound."
   1 "  Asks for reference number of sound, and  then  replays  that sound."
   1 "  4.    Example program listing."
   1 "  3.    Example program.":
   1 "  2.    Symbol list.":
   1 "  1.    Instructions.":
   1 "   Only sounds previously stored   by command '7' will be saved."
   1 "        SINGLE TONE"
   1 "        NOISE"
   1 "        FREQUENCY SWEEP"
   1 "               ";
   1 !HHXX]}tVVT44
   1 !'**mm-((-(
   1  mmmjJgbcccB
   1  length= finish-start
   1  iIIIhhIiAaE$
   1  FROM 6 INKEY$
   1  FROM 5 INKEY$
   1  55 left 55 t0 55 b(ee)t 55 (th)ii 55 compy(UW)t(ir)
   1  **jKIHHJKKKKHHHI
   1    which represents the sound 
   1