Top 10k strings from Sound Compilation (19xx)(-)(48-128k).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /
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7 ;" " 6 table+(s-1 5 ;" " 4 addr=addr+4 3 ;"VOLUME" 3 ;"CHANNEL": 3 ;" " 3 (start/256 3 (length/256 3 "DURATION(TIME) = time in seconds." 2 taddress=table+(p-1 2 taddress+n-1 2 startx,lo: 2 lo=start-(hi*256 2 lo=length-(hi*256 2 lngthx,lo: 2 finish=64999 2 ;"MULTIPLE SOUND"; 2 (taddress+c-17 2 "To use sound effects in your ownprograms:-" 2 "To load saved sound effects intoyour own programs use:-" 2 "SOUND EFFECT NUMBER? ";p: 2 "SAMPLE NUMBER?",s 2 "REPEAT INSTRUCTIONS? Y/N" 2 "NOISE = 0" 2 "END FREQ. = any value." 1 |tw!3``k>--#`3a5q 1 z=addr+1000 1 y{@@cac@@KJii 1 yqxnNN^ttv 1 yI-MYQQU}iII 1 y(uw) 55 haav 55 b(ee)ten 55 (th)ii 55 compy(UW)t(ir) 55 wi(th) 55 1 y(uw) 55 haav 55 (AY)t 55 gesses 55 t0 55 b(ee)t 55 (th)ii 55 compy(UW)t(ir) 1 y(uw) 55 haav 55 1 y","mI","n","do 1 y","(wh)I","y"," 1 wuun 55 gess 1 wkspce= (64999 1 w_YQqsScKjK 1 v~vnfFFNBJ 1 uy","bI","B","ro 1 un","run","R","f 1 u5u]]]w60pqq 1 ty","by(UW)t(ee)","v"," 1 ttw!;hho>- 1 transfer=34149 1 taddress=table+(a(11 1 taddress,rlo: 1 taddress+9 1 taddress+8 1 taddress+7 1 taddress+6 1 taddress+5 1 taddress+4 1 taddress+3 1 taddress+2 1 taddress+15 1 taddress+14 1 taddress+13 1 taddress+12 1 taddress+11 1 taddress+10 1 taddress+1 1 table=40356 1 table=40268 1 table=34359 1 tRI 55 ageen 1 t, or a double symbol,eg. (sh)which represents the sound 1 t(uw) 55 gesses 1 t","test","(sh)","di 1 t","kat","(ar)","f 1 t","bit","I","fl 1 t","Not","O"," 1 synth dE 1 startx=34348 1 start=endstr 1 start=35000 1 start= start-b 1 start= start+b 1 source=34352 1 source,lo: 1 sound-48 1 sound-128 R, 1 siiks 55 gesses 1 sfNOGccAmOoI! 1 seeviin 55 gesses 1 sample-mc 1 sample 1 sJkKgGWZZYuuV 1 s-loader " 1 s-inst 1 rxrxeefl`ki~|<33! 1 rlo=r-(rhi*256 1 replay=34235 1 record=34165 1 r=(t*3500000 1 q;:Zz~nbfb``ddlhH@ 1 puts input statement into rem 1 prees 55 z(yr)0 55 t0 55 kwit 55 g(AY)m 55 (OR) 55 prees 55 en(ee) 55 u(th)(ER) 55 k(ee) 55 t0 55 pl(AY) 55 aageen 1 pRRRVFddDDNof 1 pPaCcFVTD@`ggwwmi 1 o}}geglxzfdh 1 oy","j(oy)","k"," 1 ot","hot","i","b 1 ot","Got","(gg)","do 1 oot","fUt","g"," 1 oll","dool" 1 odGEEEGd$GEOLlcbQ 1 numb(ER) 55 t(uw) 55 l0 1 numb(ER) 55 t(uw) 55 hI 1 numb(ER) 55 koReeKt 1 numb(ER) 55 Not 55 iin 55 r(AY)n2j 55 wuun 55 t0 55 aa 55 hundRed 1 nder","und(ER)","U","b 1 nd","end","(ee)","b 1 mMGFFGomLDEb# 1 m=qWPPW%7``g 1 lose","cl0(zh)","(ch)"," 1 lo= start-(hi*256 1 lo= length-(hi*256 1 lo= endstr-(hi*256 1 lnik,<<.,,/-/ 1 lngthx=34350 1 length=finish-start 1 kk{{kkkkkk 1 kk#"##///&&CCSBBG 1 k","bUK","(uw)","y 1 joz91!`a%% 1 j`AaAbBcCKK 1 ip.Where a double symbol is used it must be enclosed in brackets." 1 in","win","(wh)"," 1 in","(th)in","u"," 1 iinpUt 55 yU(ir) 55 geess 55 h(ee)(ir) 555 (th)een 55 prees 55 eent(ER) 1 ie","tI","(th)"," 1 iaixxxX@@@@@H 1 iMmMmEeEEEE 1 h@@BBbbFLd 1 gmsyuusyenl~||ffa 1 ght","OOt","(oy)","b 1 finish>64999 1 finish= finish-b 1 finish= finish+b 1 find addr. of 1st ch of REM statement. = p 1 find a$ . returns with s = start addr. l = length 1 fd$""!!#13 1 fIv 55 gesses 1 f(OR) 55 gesses 1 endstr>start 1 endstr=endstr+length 1 endstr=35000 1 end 55 oov 55 g(AY)m 1 ellow","yel0" 1 eeze","fR(ee)(zh)","s","te 1 eese","(ch)(ee)(zh)","d"," 1 ebra","zebra","(zh)","bree 1 ear","g(yr)" 1 e5usXX[);llk2 1 e","dun","N"," 1 e","bR(ee)(zh)" 1 dllvrrnlLT 1 destination=34354 1 destination,lo: 1 destination+1 1 der","b(OR)d(ER)" 1 degacm)ioeeg% 1 d7e1qsttw%3``K:) 1 d","b(ir)d","(IR)","b 1 compy(UW)t(ir) 55 wiinss 1 bytes=34356 1 bytes-48 1 bytes-128 1 b`TvTb@hDF 1 b(n,m)=a(n): 1 an","vaan","w"," 1 an","kan","K","du 1 akjbckihhKB 1 ake","l(AY)k","L","litt 1 addr=table+1000 1 addr,delo: 1 ab#7eAE` -- 1 a(n)=b(n,m): 1 a"#geAMHh?? 1 `#" ((hhHHH 1 ^~~^VVVtt^ 1 \\\\lhhhxy 1 \TVDLNLJHHJKD 1 ZPTTUT|<<<4 1 YXIkkAA@@Aa! 1 YQAAE%%%%ed 1 X\XHHJXXXy 1 X[[Y\TTTT4<<<4 1 XXPPPptl\\TTV 1 W~{YqRw_}YYZR 1 VVVVFFDDDDDDhhh 1 VFFDTDDDDhh 1 UWPps!?lLO 1 SPqqszSYqq 1 Rnvptxp~n~ 1 Q}uuQyqXXYY 1 QSTTW%7ddC 1 QQttVGGggMmEe 1 QQQQxU]Uuu 1 QQQ@@HHHHDHxxt 1 QQCA#!!'gEL 1 PPxxp`DDDD 1 PPpxh\VVVR 1 PPTTTttdFF 1 PPPxxxPTVV 1 N0 55 gesses 1 KKkkkCCCG' 1 KJKK[[WVvwwszrsjg 1 IhAEEAGbb%%mHHojk 1 INTO MEMORY 1 IIx8xhhllDLLll 1 IAeajr||xHJFB 1 H\^ZHHNU_\\X[ 1 HHXX\\XHHNN 1 HAKikHHCcaA 1 H@@@@`,.,,$d444<> 1 GFfgwW_Nzs3 1 FbdDTVff@pTu 1 FROM 9 INKEY$ 1 FROM 8 INKEY$ 1 FROM 7 INKEY$ 1 FROM 4 INKEY$ 1 FROM 3 INKEY$ 1 FROM 2 INKEY$ 1 FROM 1 INKEY$ 1 FD@@BAIKICEA 1 Ead,g?"'"& 1 EEWttGEOLLonMEWTwu% 1 E5uw||{);@DG2! 1 Dtttt``@@@@@D 1 DLHhjjjbbJJ 1 DIM B TO DIM A 1 DIM A TO SCREEN 1 DIM A TO DIM B 1 DFPRPPBBPY~<6$ 1 Created with Ramsoft MakeTZX 1 CIAISrrz`hjjjjb@ 1 CGfbbBG'76 1 CCJNne@BJjnMm 1 CALC LENGTH & WKSPCE 1 C@iiiY[Z:3!! 1 C@CA!aKHHKIkh@SR 1 BgsssVvv33 1 AEU5!AAI)- 1 AAHJZYY\TTTut<<<< 1 A@Ddd,.,,,$$4 1 A@Aeg#e`HMmmz2 1 A1A!EEIII))Y 1 @BBbcABBb2 1 @@Hxxp@@DD 1 @@@PXXX@@@d$$, 1 ??=555qqYQ 1 ?4755574$'%/,< 1 ?/-m~6777tt5&' 1 <=-=,$%0aail}m511ppq 1 <6vtlDLlll( 1 ;xPp03#"**HHIJJJC 1 ;); #2!!# 3%55spp{i{l 1 ;"samples"; 1 ;"TEST STORED SOUNDs ? Y/N" 1 ;"TEST SAMPLED SOUNDS" 1 ;"TEST CURRENT SOUND ? Y/N" 1 ;"Spectrum - 'W'" 1 ;"STORE SOUND" 1 ;"STORE SAMPLE" 1 ;"START TAPE AND PRESS ANY KEY" 1 ;"START NEW SOUND" 1 ;"SOUND SAMPLER" 1 ;"SOUND EFFECTS GENERATOR(128K)" 1 ;"SOUND EFFECTS GENERATOR 48K." 1 ;"SOUND DURATION" 1 ;"SAVE TO TAPE? Y/N" 1 ;"SAVE TO TAPE" 1 ;"SAVE SOUND EFFECTS" 1 ;"SAMPLE NUMBER" 1 ;"RESTORE START" 1 ;"RESTORE END" 1 ;"REPLAY SAMPLE" 1 ;"RECORDING SAMPLE" 1 ;"RECORD SAMPLE" 1 ;"PROCESSING SOUND - PLEASE WAIT" 1 ;"POKE 47596,n": 1 ;"PLAY SOUND" 1 ;"PAUSE 200 ms": 1 ;"PAUSE 100 ms" 1 ;"PAUSE 50 ms" 1 ;"PAUSE 20 ms" 1 ;"PAUSE 10 ms" 1 ;"MULTIPLE SOUND" 1 ;"MEMORY LEFT" 1 ;"KEY 2 :- SAMPLE SOUNDS" 1 ;"KEY 1 :- INSTRUCTIONS" 1 ;"INPUT YOUR GUESS HERE.THEN PRESSENTER." 1 ;"Envelope Shape" 1 ;"ENVELOPE SHAPE" 1 ;"ENVELOPE PERIOD" 1 ;"Data for each sound effect is built up into the above table. Data is input by means of the program asking for the relevant information." 1 ;"CUT START" 1 ;"CUT END" 1 ;"CHOOSE:-" 1 ;"ANOTHER SOUND EFFECT? Y/N" 1 ;"ANOTHER SOUND EFFECT COMPONENT? Y/N" 1 ;"ALTER PREVIOUS SOUND" 1 ;"4. Repeat" 1 ;"4,5,6,7,15"; 1 ;"3. Enter word"; 1 ;"2. Quit"; 1 ;"1233245982" 1 ;"1. Scroll"; 1 ;"0,1,2,3,9"; 1 ;"(sound effect no. in blue/white)." 1 ;"(sound component numbers 1-9)." 1 ;" CODE 34000,30000" 1 ;" ": 1 ;" "; 1 :Z~^~LLFGGg.NNDdf 1 9 different componentswhich can be programmed separately." 1 7=7)!1w}uki{}}wgqqg 1 7$$& "8=>:8 1 6|0psyan,?)hbft 1 67//$%egg'* 1 5UaACBBGeq 1 555 tRI 55 t0 55 gess 55 (th)ii 55 numb(ER) 1 55 t0 55 sp(IR) 1 5&$%4%''.=)9yyttueqhh 1 447%7$$'6-)+h?m5uspx 1 3SQPPBbcBB 1 37?6///ooF 1 2s#c#aiack+ 1 22zz~^VVVVVV 1 22sskkhhkkkk! 1 222rz{iiib 1 113'%%30:, j 1 0311!#((+y{xHKba 1 02rr{kiiaccca 1 /l?e5uwtps!3`dg2! 1 /h;i9y{xps!3``c2! 1 /d3a5uwttw%7``c6- 1 /,==]]onlMEA@@a 1 .nJH@fbBr^v\d 1 .,,<>$,.,>44" 1 . This is often different from itsnormal spelling.": 1 -endstr)-length 1 -=9))((888X 1 +:###"3#311263csbhi|m- 1 *i,lnl|~<6|| 1 *..,,$$44>>>_ 1 *)y{3322111""+*9 1 )+n*diff)/x(3 1 )+n*diff)-30.125 1 (th)ii 55 compy(UW)t(ir) 55 haa(zh) 55 randoml(ee) 55 (ch)0(zh)en 55 aa 55 numb(ER) 55 fRom 55 wuun 55 t0 55 aa 55 hundRed 1 (th)R(ee) 55 gesses 1 (hl-(hlhi*256 1 (h-m,PtT\\ 1 (endstr/256 1 (de-(dehi*256 1 (8;13Pp32! 1 'd7e5uwttw%7lhK 1 'EdBBFDDd` 1 '-9=8XOOMhhE@A 1 &<7=! &<4/)*,,771 1 &'OmLeEgGONNGge 1 &$ "4Vttuwu 1 %---!!!11! 1 %%%#3sSCKJVT 1 $gMMMOLloUWT 1 $66%-/-755!cii 1 #KMHBQy{Z^WvsS# 1 #CcCCBBSqq 1 ##FFGfgGgFeMoGGF 1 "eg. (0W) sounds like 'ow' in c 1 "YOU HAVE BEATEN THE COMPUTER WITH ";b; 1 "YOU HAVE 8 GUESSES TO BEAT THE COMPUTER." 1 "YOU HAVE ";b; 1 "Where a parameter is not needed for a certain type of sound effect, a value must still be input. This can be any value as it will be ignored if it is not needed when the data from the table is being processed." 1 "Where 'n' has the value 1 to 10.'n' is normally set at 8.": 1 "When using the synthesiser with your own BASIC programs, the following rules should be observed or the synthesiser may crash.": 1 "When the sign stops flashing,stop the tape." 1 "When defining a multiple sound effect, it is important to use only reference numbers of PREVIOUSLY DEFINED single sound effects." 1 "When all the data for a sound has been input, press 'E' to store sound in memory." 1 "When '1' is pressed, a referencenumber must be input for the sound that is to be recorded. This must be from '1' to '10'." 1 "VOLUME (1-15) 0=OFF" 1 "Using the reference number of a single sound effect that has notyet been defined will cause the program to crash when it isplayed." 1 "To use the envelope to control asound, VOLUME must be given a value of 16." 1 "To program a sound effect the computer asks for a value for each of these parameters in turn." 1 "To program a single tone:-" 1 "To program a single sound effectchoose a command from the menu (blue/white)." 1 "To program a noise:-" 1 "To program a frequency sweep:-" 1 "To load sounds into your ownprograms use:-" 1 "To replay sounds from withinyour own programs use:-" 1 "This program uses the Spectrum'ssound chip to create single and multiple sound effects which canbe used in your own BASIC and M/C programs." 1 "This program can generate, and then store in memory, up to 9 different sound effects." 1 "This program can generate 53 different speech sounds,plus 5pauses of different length. These can be combined to build an unlimited number of words.": 1 "This command is used only for replaying sounds stored by command '7'." 1 "These can be easily accessedfrom BASIC and M/C." 1 "There are 3 types of sound components that can be used:-" 1 "The volume of the recording is especially important and thisshould be adjusted to give the best results." 1 "The volume of sound available from 48K machines is limited by the Spectrum's own hardware." 1 "The third column shows the combination of symbols required by the synthesiser in order to correctly pronounce that word.": 1 "The synthesiser,which is writtencompletely in machine code, starts at address 47500 and is 17764 bytes long. This leaves 23745 bytes available for writing your own BASIC programs.": 1 "The symbols are interpreted by the routine called at address 47500.The interpreter reads eachsymbol in turn and outputs the corresponding sound through the Spectrum's sound system.": 1 "The study of the Symbol list andthe Example program listing willgive a good idea of how to use the synthesiser.": 1 "The sound effects created can besaved to tape." 1 "The second column shows a word which illustrates the pronounciation of the symbol." 1 "The required sounds must first be recorded onto cassette." 1 "The quality of the sounds which will be stored in memory isdependent on the quality andvolume of the sounds which have been recorded on tape." 1 "The program can also generate pauses.These are represented by symbols 1 to 5.": 1 "The process can be repeated for a maximum of 10 stored sounds, or until there is no spare memory left." 1 "The pitch of the speech can be changed by:-": 1 "The following parameters can be input to create a sound effect:-" 1 "The first column gives the list of symbols.Where there are two symbols these must be enclosed in brackets.": 1 "The envelope shape is similar tothe volume effect controlled by 'W' in the Spectrum's PLAY command." 1 "The above example would say 'toy'.": 1 "The values used for the different envelope shapes arenot the same however. The table below gives the equivalents." 1 "The length of pause between words is not critical although too small a pause will tend to make the speech less distinct. The example program uses a pause'55',(2*200ms),between words.": 1 "The following parameters are used to program sounds:-" 1 "The following commands are available from within the SOUND SAMPLER program:-" 1 "TRY TO GUESS THE NUMBER.": 1 "TRY AGAIN." 1 "TIME (0.1-5)secs" 1 "THE COMPUTER HAS RANDOMLY CHOSENA NUMBER FROM ONE TO A HUNDRED.": 1 "Start the tape with the soundrecording on it and press anykey." 1 "Sounds can also be saved to tapeafter breaking into program by:-SAVE "; 1 "STEP (0-99)" 1 "START FREQ.? ";a(q,c,1 1 "START FREQ. (10-9999)Hz" 1 "START FREQ. = start frequency." 1 "START FREQ. = frequency of single tone." 1 "START FREQ. = any value." 1 "SPACE:- spaces can be inserted freely between symbols or words as they are ignored by the interpreter.": 1 "SOUND SAMPLER can record sounds into the computers memory and then replay them from withinyour own BASIC and MACHINE CODE programs." 1 "SOUND EFFECT NUMBER? ";q: 1 "SOUND EFFECT NUMBER? ";m: 1 "SOUND EFFECT NO.? ";p: 1 "SOUND EFFECT DURATION ";p: 1 "SOUND DURATION (1-9999)1/50 secs" 1 "Refer to the Spectrum manual formore information." 1 "RANDOMIZE USR 47500 : REM t(oy)": 1 "RANDOMIZE USR 47500 : REM ";a$ 1 "RANDOMIZE USR (40000+n*10)" 1 "RANDOMIZE USR (40000+n*10" 1 "RANDOMIZE USR (34000+n*10)" 1 "Pressing '2' at any time willreplay edited sound." 1 "Press the appropriate key and input the relevant data." 1 "Press any other key to continue.": 1 "Press 1,2,3 or 4 to enter choice": 1 "Press '0' to examine Symbol Listor any other key to continue instructions." 1 "Pauses can also be used as part of a word. eg. judge would be spelled ju2j.Again there are no exact rules to be followed and each word has to be considered individually.Most words do not need pauses in them.": 1 "PRESS '0' TO QUIT GAME OR PRESS ANY OTHER KEY TO PLAY AGAIN." 1 "PITCH (1-9999)Hz 0=OFF" 1 "Otherwise Press any other key." 1 "Note that when constructing a word using the symbols,the wordshould be spelled as it 1 "Note that symbols for vowel sounds can be used doubled whererequired.": 1 "NUMBER TOO LOW.": 1 "NUMBER TOO HIGH.": 1 "NUMBER NOT IN RANGE 1 1 "NUMBER CORRECT.": 1 "NOISE? 1=ON/0=OFF ";a(q,c,5 1 "NOISE (0-OFF/1-ON)" 1 "NOISE = 1" 1 "NOISE (1-31) 0=OFF" 1 "NO. OF STEPS? ";a(q,c,3 1 "NO. OF STEPS = any value." 1 "NO. OF STEPS = 1 TO 99 as required." 1 "NO. OF STEPS = 0" 1 "Multiple sound effects can be created using the reference numbers of the single sound effects. eg.:-" 1 "MAX 10 NUMBERS",p$ 1 "Key 4. Repeats the last word or symbol entered.": 1 "Key 3. Enables you to hear what the words and symbols in the list sound like. Type in wordsor symbols at flashing cursor. Then press ENTER.": 1 "Key 2. Quit Symbol list.": 1 "Key 1. Scroll Symbol list. When end of list is reached,further scrolling will cause a jump backto top of Symbol list.": 1 "In this mode the computer will carry on with other tasks at thesame time as the sound effects are being output." 1 "If there is any memory left the whole process can be repeated, and another sound can be recorded, edited and stored." 1 "If more volume is needed please refer to the Spectrum manual.": 1 "If an invalid symbol is found inthe REM statement interpretationof the symbols will immediately stop and control will return to BASIC.": 1 "If you wish to erase this instruction program and leave the memory clear to write your own BASIC program then PRESS '0'This will not erase synthesiser.": 1 "INTERRUPT CONTROL? Y/N" 1 "For a summary of instructions and symbol list see cassette inlay.": 1 "Each sound is represented by either a single symbol, eg. 1 "Each sound effect is made up of from 1 1 "ENVELOPE SHAPE (0-15)" 1 "ENVELOPE SHAPE ";p: 1 "ENVELOPE PERIOD(1-450) 1/50 secs" 1 "ENVELOPE PERIOD ";p: 1 "END OF GAME.": 1 "END FREQ.? ";a(q,c,2 1 "END FREQ. (10-9999)Hz" 1 "END FREQ. = end frequency." 1 "Do not use any BASIC programs longer than 23745 bytes." 1 "Do not place any machine code routines above address 47499.": 1 "Decreasing 'n' will increase thepitch of the speech.": 1 "DURATION? ";a(q,c,4 1 "Controls 2,3,4,5 and 6 will now have no effect upon the sound." 1 "Commands 3,4,5 and 6, enable youto edit out unwanted parts of the recorded sound, and to keep only what you want." 1 "Calling the synthesiser from BASIC takes the form:-": 1 "COMPUTER WINS.": 1 "COMPONENT NUMBER? ";c: 1 "CLEAR 39999 : LOAD "; 1 "CLEAR 39999 : LOAD "; 1 "CLEAR 33999 : LOAD"; 1 "CHANNEL 'C' VOLUME ";p: 1 "CHANNEL 'C' PITCH ";p: 1 "CHANNEL 'B' VOLUME ";p: 1 "CHANNEL 'B' PITCH ";p: 1 "CHANNEL 'A' VOLUME ";p: 1 "CHANNEL 'A' PITCH ";p: 1 "CHANNEL 'A' NOISE ";p: 1 "By pressing the appropriate key,the following options are available when studying the Symbol list:-": 1 "As long as the above rules are observed,your own BASIC programscan be written or loaded asnormal,and will not be affected by the presence of the synthesiser.": 1 "Are you sure you wish to erase instructions? If so Press 'e'.": 1 "An option of interrupt control is available." 1 "Always make sure that the instruction CLEAR 47499 has beenobserved.": 1 "Also,as the ear may perceive thesame sound differently dependingon which sounds precede or follow it,it is not possible to give exact rules for the construction of words and it will be necessary to experiment to get the best results.": 1 "After sounds have been saved to tape, program returns to menu, ready to record further samples." 1 "A single sound effect must be given a reference number from 1 1 "A multiple sound effect must be given a reference number from 10to 18." 1 "A 48K sound effects generator follows this program on tape." 1 "30000 bytes are available givingapproximately 9 seconds storage time." 1 ","stop","r"," 1 ","roon(ng)","o","n 1 ","roo3B","c"," 1 ","litL","m"," 1 ","let(ER)","f"," 1 ","k(0W)","a","c 1 ","f(ar)","(AY)","d 1 ","doo(gg)","h"," 1 ","di(sh)" 1 ","b(oy)","(OR)","b 1 ","b(ee)","(ER)","lett 1 ","b(IR)","j"," 1 ","G0","(0W)","c 1 ","(yr)","z"," 1 "(where n is the required sound effect reference number)" 1 "(where n = sound effect no.)" 1 "(where 'n' is the reference number of the particular sound you want to replay.)" 1 "(ng)","wro 1 "'MEMORY LEFT' shows how much memory is being made available as unwanted parts of the presentrecording are deleted." 1 """bFVTTTTt 1 """``DTTTTt 1 " Replays sound just recorded." 1 " Loads input sound into memory.": 1 " GUESSES TO SPARE.": 1 " GUESSES LEFT TO BEAT THE COMPUTER.": 1 " aa`h*(,- 1 " Stores edited piece of sound along with reference number intoa more permanent position inthe computer's memory." 1 " Saves sampled sounds to tape." 1 " Restores 300 bytes to end of sound." 1 " Restores 300 bytes to beginning of sound." 1 " Cuts 300 bytes off end of sound." 1 " Cuts 300 bytes off beginning of sound." 1 " Asks for reference number of sound, and then replays that sound." 1 " 4. Example program listing." 1 " 3. Example program.": 1 " 2. Symbol list.": 1 " 1. Instructions.": 1 " Only sounds previously stored by command '7' will be saved." 1 " SINGLE TONE" 1 " NOISE" 1 " FREQUENCY SWEEP" 1 " "; 1 !HHXX]}tVVT44 1 !'**mm-((-( 1 mmmjJgbcccB 1 length= finish-start 1 iIIIhhIiAaE$ 1 FROM 6 INKEY$ 1 FROM 5 INKEY$ 1 55 left 55 t0 55 b(ee)t 55 (th)ii 55 compy(UW)t(ir) 1 **jKIHHJKKKKHHHI 1 which represents the sound 1